Trash mob information
Various trash in different areas of the zone have specific abilities to be aware of. Not all the mobs AE's are listed, but only those that pose the largest threat or relation to the ability listed.
red skeletons!

Mob Name: a blood-drenched bonewalker
Type: Skeleton Model (not classed as undead)
Location: Tunnels near Hatchet area.
Appearance: Red in colour
Ability:
Respawns where you killed it after 20-30 seconds.
Strat: We'll pull and DPS them down to 10% or so, then kill them all at the same time and move away before they respawn.
barbed skeletons!

Mob Name: a barbed bone bonewalker
Type: Undead
Location: Near Zone-In
Appearance: Dark brown in colour
Ability: Huge DS
Strat: Remove DS with Cleric MoK line and handle like any other trash mob.
unstable
zombies!

Mob Names: an unstable zombie, an unstable deathwalker
Type: Undead
Location: All over the zone
Appearance: Zombie
Ability: AE for 12k dmg on death
AE: Shower of Gore
Strat: Casters to keep your distance on these. MA will try and fight them a bit away from the raid.
gargoyles!

Type: Gargoyle model (non-kos)
Location: All over the zone
Appearance: Gargoyle. Dark grey
in colour
Ability: Marks a player for DT that goes off if not cured after 30 seconds. The mark gives the player an illusion gargoyle appearance.
AE: Spreading
Stone
Strat: Cure those who appear as
a gargoyle ASAP using RGC / RC aa and
handle like any other trash mob.
vampires & bats!
Mob Name: an
ascendant of blood, a spiritlinked familiar
Type: Vampire and bat models
Location: All over the zone
Appearance: n/a
Ability: The ascendant is linked to four spiritlinked familiars.
AE: Blood
Infusion, Bloodlick,
Curse
of Darkness, Dreadful
Allure
Waking
Dream
Strat: Mez the spiritlinked familiars before killing the ascendant of blood.
